Wednesday, March 16, 2016

A Short Ride

This isn't the section of the video I had in mind, but went with it anyway.


Extras | • Source: Alexis Adams in Body On Body - PornPros

I'm not super happy with it, I gave up trying to work with it. I now remember why I stopped doing high motion video morphs as the connection between Mocha and After Effects is... shoddy. That being said, Mocha isn't made for this stuff anyway, so I can't blame it too much. I wish AE had an Uber Key like Mocha does so I would have to use it. The second scene I want to do is much easier to work with and I might be going at it with a different approach... but that's much later after Jiggle and Grow gets to that point.

Sunday, March 13, 2016

Hooters

There's a lot going on in this one - quite a few small details that when in to make it work out.


This is a combination of the Jiggle and Grow Script and Re:flex instead of the default Reshape Effect. Then it has about 15 adjustment layers to add things before/after/during the growth and bounces. I was pretty happy with the light and shadows.
Enjoy!

Monday, March 7, 2016

Jiggle & Grow Update to 1.4!

Rate is now keyframeable! Yea - that's right, it finally happened! I finally found a way to make it happen.

I realize most people wouldn't be excited about this, even the people who use the script, but I'm super happy about getting this to work!

If you're running the script currently, I'd suggest updating to this one.
If you haven't given it a try and have after effects, this would be the version for you to try!

Why is this such a big deal? Because After Effects doesn't allow you store values from one frame to the next, it also doesn't play nice with recursive functions. This is a problem because of the way sine and cosine work for the bounce part. If you change the rate on frame 10, after effects assumes that current value as what is was the entire time... which leads to very interesting results with the curves running backwards, extra slow suddenly fast, or just stopping. I couldn't think of a way to get around this until now.

Time = Frames * FrameDuration

I don't know what started this, but this little equation lets me control time by knowing the frame and frame rate (duration). The frame rate is set by the user in the composition, but I can control the frames... specifically the frame count. The script adds up the "frames" that have happened and adds weight to them based on the rate at that current frame. It has 2 downsides: It's 8% slower than before and it can only interpret a change of rate as linear changes. Eh, not a bad trade off.

Saturday, February 27, 2016

Jiggle and Grow Script 1.3

Version 1.3 has been uploaded! In this update there's two changes:

  • Heftiness Adjusted - It's a bit stronger and warps in shape as it moves around. Nothing super noticeable until you crank up the hefty option up to above 60. Which you can now do without it looking ridiculous.
  • Fixed 'Pointy' bounces - I made a mistake coding things and forgot to scale the size of the main smear point(s) off of the growth. This meant that jiggling with no growth things were correct, but as soon as you made things grow, the radius of the smear points never grew in size as well. This caused a pointy look once things were enlarged, and the bigger you went, the more obvious the bug was... my bad.

Above is a comparison of the old (v1.2) and the new (v1.3). Watch the center of the breasts carefully and you'll notice the older one has that pointy bounce look at the end. Shout out to Bluey who in showing me some nice morphs, made me very curious why things weren't doing what I thought they should. Hopefully these adjustments fix things.

The above image was also used in making the overlap tutorial.

Friday, February 12, 2016

Hataraku Otona

Took some time off and worked on this every once and awhile.


Extras | [tiny gif] • Source: Hataraku Otona no Renai Jijou

Because it's 25 seconds it can't be hosted of gfycat... streamable it is. Also, this CG set isn't available on e-hentai, but it is on ex-hentai. I just wanted to try out Duik 15, but because of the way I cut things out I ended up not being able to use Duik for IK, just for creating 'bones' on the puppet pins. Enjoy!

As a side note, I am starting to consider getting into either the Unreal Engine or Unity for development. To work on what? I don't know, but I think it'd be pretty cool.

If the video ever disappears because of its length/content, find it in the mega (downloads) folder under the name "duikride".

Saturday, January 9, 2016

Dual Center Feature

A new feature has been added to the Jiggle and Grow Script! It now will ask you if you want two centers instead of one.

The first one is the old version when trying to mask out an entire chest, the second is the new version. There is also a new "Avoid Blur" option that just sharpens the image a bit according to how much the smears are smearing and the reshape has gone. If you notice any artifacts around your edges, you'll have to turn off the avoid blur (it's off by default)

I also got rid of the first starting keyframe for the Rate. You can't keyframe it still, but this might alleviate some accidents.

The next thing I want to work on is a bit smarter detection of where to put the smear points. The script still occasionally puts them in spots nobody would want. I have an idea of how to solve it though.

Edit/Update 1/15:
I've added two things to the script: version 1.2! I fixed the issue mentioned above about the smear points over reaching where they should. I've also added another effect that's pretty subtle to add to the wobbliness, it's called Heftiness. The last thing I've added is that there is now a 'hidden' advanced option set inside the composition. The newer features will be added there and will be tuned by default to be very subtle. I moved the "avoid blur" option in there, along with the new "Heftiness" slider. The last thing added is a Gravity Assist dial and slider to help people who want to take gravity into account. It is pointing straight down and is off by default.

Tuesday, January 5, 2016

Handhold

Used the script to do a slight expansion, pushing the breasts up and away for one, and down and away for the other.


Extras | [gif version] • Source: /r/nsfw

If you'd like to see what the masks looked like for this: here you go.

The script worked well, nothing overly complicated. The held breast did require shrinking the center size (one of the sliders) down to 75 though. There was a bit of redrawing on this, so it's not like I plopped it into the script and it all worked magically.

I did come up with another feature working on this that will get incorporated into future versions as a checkbox: "Avoid Blur"

Friday, January 1, 2016

Jiggle and Grow Script Release!

For those of you that have After Effects (CC and above) and are willing to try this script out, I think you're going to like it.

It's much easier than the first one (Jiggle & Bounce), and it actually works on a variety of breasts, unlike the second one (Jiggle & Grow beta). This script can do what my jiggle and bounce script did for the most part, so I will be taking those pages down for now, but the files will be archived.

Download link on Google Drive.

It's only one file this time and goes in your After Effects Script folder. (Program Files/Adobe/After Effects/Support Files/Scripts). There is a brief quick start guide over on the Jiggle and Grow Page. The short video below is me running through the process of using the script and then playing with it.

removed

Please give it a try if you get time! I worked really hard to make it easier than the last one and came up with a really odd way to get it to work, I'm kinda proud of it. The script file is the source code, so feel free to open it in your favorite text editor and look through it.

The script is free, but you know, maybe a shoutout wouldn't hurt the first couple times you make something with it.
(Thanks Litch @ begrove! And congrats on the new house!)
I do have plans to upgrade this script (in particular adding the ability to handle two breasts in one mask for clothed breasts), so if you have a feature or something you want to see if I can build, please let me know on the Jiggle and Grow Page and I'll comment whether it can be done.

Saturday, December 26, 2015

Down to Business

Napping in that type of outfit can only have one outcome... the outfit should no longer fit.


Extras | [gif] [<2mb gif] [Stationary webm] [Stationary gif] • Source: Bitch na Ano Musume ni Seikatsu Shidou!

I spent a lot longer on this than I originally had, but finishing it kind of became a priority to end the madness. If the moving bothers you, watch the stationary version instead. I can't decide if I like moving the 'camera' or not, but here it looked nicer than not. I didn't use any script, though I probably should have.
I made this as my spidey-sense was tingling: I don't normally check 4chan for things, but I ran across the BE thread and low and behold I was mentioned. Thankfully it wasn't bad or anything, just a mention that I don't really make things anymore because of other things, etc. So, I made this to help out the thread.

Friday, December 25, 2015

Jiggle and Grow Script (beta)

Jiggle and Grow Script has been kicked back to a beta version as I found a critical flaw in its design: it relies on reshape. Why this is a problem is that as things bounce the reshape effect has a cow over where things should go. There wasn't an issue with it when I was testing it because everything I ran it on was a straight frontal picture... throw it a side boob + nipple and things break... badly. Also, it really cannot handle boobs in "clothes".

Because of this I'm not comfortable calling it done, but since it will need to be re-coded entirely, I thought I'd at least put this out there for anyone who wants to try it. It works great on boobs from the front though.

Download Jiggle and Grow (Update: Please download the updated Jiggle and Grow Script instead)

Drop that file into your After Effects Script folder (C:/Programs/Adobe/After Effects version/Scripts/).
Then you can run it in AE: File -> Scripts -> Jiggle and Grow.

Directions:
Mask off the boob. Run the script. It will duplicate the mask for you.
Run the script again (this will be fixed in later versions). This time, adjust only the new mask to the desired size. Making sure that at least some of the anchor points stay put (usually the ones at the top).
When done, run the script one last time and it will add all the fun stuff.
All you need to do now is keyframe the reshape's percent and it will add jiggle in automatically.

I would consider this beta for people who are familiar with AE or at least in using my other script.

If anyone was really looking forward to this, I apologize, I will try and get the next version out soon. Because I can't use the reshape effect for this now, I'm left with using the puppet tool - which I have no experience working with. I can't use liquify, or run anything off of it, because liquify's displacement map is a custom variable (like Reshape's correspondence points) so nothing can touch them except the user.