Saturday, April 30, 2016

Updates

First, I'm sorry things are busy right now, but should calm down in a couple weeks.

I just wanted to post some things about what I've got planned and that I have been doing things to further the cause.

  • I've got the major plot points for the next chapter or two down for Lesson Learned. What's funny is the next two parts are actually where my original ideas started, I just had to work backwards to get to this point. Why so long to write then? I ran into a problem getting the details down with the mother and her place in the story.
  • I had to write a new script - well, had is a strong word for this. A couple posts ago I complained about having to use Mocha for AE because it has the Uber key feature. It basically lets you adjust all anchor points on a mask all at once without having to adjust each individual keyframe. This is a huge pain because Mocha isn't designed to track breasts in a video, but if I track it in AE I don't get Uber Key to create the path needed to reshape the breasts larger. Then last weekend it hit me... just write a script for it! So, I've done just that. It works pretty well and I'm really impressed I got it to work. I'll be releasing it after I test it thoroughly. This should mean I can do video morphs a lot more often.
  • The next thing for the Jiggle and Grow script is to add a "Smashing" option. In the last post (Jeep) I found a clever way to simulate smushing breasts that are on different layers. Adding the concept to the script will be straightforward... the only problem is it's now adding a lot more options onto the Effects panel. It will require 3 more options (Place|Rotation|On/Off). This should let people add more jiggle without worrying about layers crossing over each other where they shouldn't, soon they'll mash together. Down side is it won't add shadows for you and will change the way the script needs to handle multiple masks. (Edit:Oh dear god this was a terrible idea, it's taking forever) Basically after this it'll be at version 2.0
A few people, maybe like 4 or so, have shared some things that they've made with the script, it's nice to see. I realize that I haven't made a full tutorial for it, but once I get the new Smashing feature added in, I'll make a proper video tutorial about what the script can do. This will hopefully lower the initial difficulty wall and maybe we can get that number to like... six. - Heh.

-sp

I made this using the script only, no other fancy things or added effects - took about half an hour. Thanks for reading:


Extras | [gif version]

Saturday, April 16, 2016

Jeep

Oiled up, breasts fill out of the flannel to their max.


Extras | [gif version] [2]

Done without the script because the script can't handle pushing breasts together without overlapping (easily anyway). I eventually found a way to control it using displacement maps and it might make it into the script eventually as it's pretty crafty and looks nice. It probably won't make it in until the script graduates to a plugin though.

Sorry about the slow down of new content, things got real busy there for a bit.

Wednesday, March 16, 2016

A Short Ride

This isn't the section of the video I had in mind, but went with it anyway.


Extras | • Source: Alexis Adams in Body On Body - PornPros

I'm not super happy with it, I gave up trying to work with it. I now remember why I stopped doing high motion video morphs as the connection between Mocha and After Effects is... shoddy. That being said, Mocha isn't made for this stuff anyway, so I can't blame it too much. I wish AE had an Uber Key like Mocha does so I would have to use it. The second scene I want to do is much easier to work with and I might be going at it with a different approach... but that's much later after Jiggle and Grow gets to that point.

Sunday, March 13, 2016

Hooters

There's a lot going on in this one - quite a few small details that when in to make it work out.


This is a combination of the Jiggle and Grow Script and Re:flex instead of the default Reshape Effect. Then it has about 15 adjustment layers to add things before/after/during the growth and bounces. I was pretty happy with the light and shadows.
Enjoy!

Monday, March 7, 2016

Jiggle & Grow Update to 1.4!

Rate is now keyframeable! Yea - that's right, it finally happened! I finally found a way to make it happen.

I realize most people wouldn't be excited about this, even the people who use the script, but I'm super happy about getting this to work!

If you're running the script currently, I'd suggest updating to this one.
If you haven't given it a try and have after effects, this would be the version for you to try!

Why is this such a big deal? Because After Effects doesn't allow you store values from one frame to the next, it also doesn't play nice with recursive functions. This is a problem because of the way sine and cosine work for the bounce part. If you change the rate on frame 10, after effects assumes that current value as what is was the entire time... which leads to very interesting results with the curves running backwards, extra slow suddenly fast, or just stopping. I couldn't think of a way to get around this until now.

Time = Frames * FrameDuration

I don't know what started this, but this little equation lets me control time by knowing the frame and frame rate (duration). The frame rate is set by the user in the composition, but I can control the frames... specifically the frame count. The script adds up the "frames" that have happened and adds weight to them based on the rate at that current frame. It has 2 downsides: It's 8% slower than before and it can only interpret a change of rate as linear changes. Eh, not a bad trade off.

Saturday, February 27, 2016

Jiggle and Grow Script 1.3

Version 1.3 has been uploaded! In this update there's two changes:

  • Heftiness Adjusted - It's a bit stronger and warps in shape as it moves around. Nothing super noticeable until you crank up the hefty option up to above 60. Which you can now do without it looking ridiculous.
  • Fixed 'Pointy' bounces - I made a mistake coding things and forgot to scale the size of the main smear point(s) off of the growth. This meant that jiggling with no growth things were correct, but as soon as you made things grow, the radius of the smear points never grew in size as well. This caused a pointy look once things were enlarged, and the bigger you went, the more obvious the bug was... my bad.

Above is a comparison of the old (v1.2) and the new (v1.3). Watch the center of the breasts carefully and you'll notice the older one has that pointy bounce look at the end. Shout out to Bluey who in showing me some nice morphs, made me very curious why things weren't doing what I thought they should. Hopefully these adjustments fix things.

The above image was also used in making the overlap tutorial.

Friday, February 12, 2016

Hataraku Otona

Took some time off and worked on this every once and awhile.


Extras | [tiny gif] • Source: Hataraku Otona no Renai Jijou

Because it's 25 seconds it can't be hosted of gfycat... streamable it is. Also, this CG set isn't available on e-hentai, but it is on ex-hentai. I just wanted to try out Duik 15, but because of the way I cut things out I ended up not being able to use Duik for IK, just for creating 'bones' on the puppet pins. Enjoy!

As a side note, I am starting to consider getting into either the Unreal Engine or Unity for development. To work on what? I don't know, but I think it'd be pretty cool.

If the video ever disappears because of its length/content, find it in the mega (downloads) folder under the name "duikride".

Saturday, January 9, 2016

Dual Center Feature

A new feature has been added to the Jiggle and Grow Script! It now will ask you if you want two centers instead of one.

The first one is the old version when trying to mask out an entire chest, the second is the new version. There is also a new "Avoid Blur" option that just sharpens the image a bit according to how much the smears are smearing and the reshape has gone. If you notice any artifacts around your edges, you'll have to turn off the avoid blur (it's off by default)

I also got rid of the first starting keyframe for the Rate. You can't keyframe it still, but this might alleviate some accidents.

The next thing I want to work on is a bit smarter detection of where to put the smear points. The script still occasionally puts them in spots nobody would want. I have an idea of how to solve it though.

Edit/Update 1/15:
I've added two things to the script: version 1.2! I fixed the issue mentioned above about the smear points over reaching where they should. I've also added another effect that's pretty subtle to add to the wobbliness, it's called Heftiness. The last thing I've added is that there is now a 'hidden' advanced option set inside the composition. The newer features will be added there and will be tuned by default to be very subtle. I moved the "avoid blur" option in there, along with the new "Heftiness" slider. The last thing added is a Gravity Assist dial and slider to help people who want to take gravity into account. It is pointing straight down and is off by default.

Tuesday, January 5, 2016

Handhold

Used the script to do a slight expansion, pushing the breasts up and away for one, and down and away for the other.


Extras | [gif version] • Source: /r/nsfw

If you'd like to see what the masks looked like for this: here you go.

The script worked well, nothing overly complicated. The held breast did require shrinking the center size (one of the sliders) down to 75 though. There was a bit of redrawing on this, so it's not like I plopped it into the script and it all worked magically.

I did come up with another feature working on this that will get incorporated into future versions as a checkbox: "Avoid Blur"

Friday, January 1, 2016

Jiggle and Grow Script Release!

For those of you that have After Effects (CC and above) and are willing to try this script out, I think you're going to like it.

It's much easier than the first one (Jiggle & Bounce), and it actually works on a variety of breasts, unlike the second one (Jiggle & Grow beta). This script can do what my jiggle and bounce script did for the most part, so I will be taking those pages down for now, but the files will be archived.

Download link on Google Drive.

It's only one file this time and goes in your After Effects Script folder. (Program Files/Adobe/After Effects/Support Files/Scripts). There is a brief quick start guide over on the Jiggle and Grow Page. The short video below is me running through the process of using the script and then playing with it.

removed

Please give it a try if you get time! I worked really hard to make it easier than the last one and came up with a really odd way to get it to work, I'm kinda proud of it. The script file is the source code, so feel free to open it in your favorite text editor and look through it.

The script is free, but you know, maybe a shoutout wouldn't hurt the first couple times you make something with it.
(Thanks Litch @ begrove! And congrats on the new house!)
I do have plans to upgrade this script (in particular adding the ability to handle two breasts in one mask for clothed breasts), so if you have a feature or something you want to see if I can build, please let me know on the Jiggle and Grow Page and I'll comment whether it can be done.