I do hope you enjoy(ed) it! I'll be making a pdf version available soon. According to Office, Lesson Learned took 4700 minutes to write, so that's nice I guess.
Sunday, August 7, 2016
Lesson Learned is now complete!
Sunday, July 24, 2016
Jiggle & Grow 2.2.2
- Simplified Mask generation is now included - script will ask if you want the cutout mask simplified so you don't have to work with lots of anchor points when creating the expansion mask. It will only follow through if there are enough points to work with. Working with the new simplified mask is a lot easier, but the mask won't line up 100%. You are free to add more points if needed.
- Changed much of the code to compare points differently along the paths instead of basing it on anchor points. This should hopefully, finally, kill the mismatch of anchor points. (Error at line 244)
- The script tries to auto 'reverse' rotation for you.
- A new smear point has been added. Instead of having a single center smear point on each breast, there are now two in order to add a bit of wiggle to the movement. Currently very subtle, might get turned up later.
- Toned down the number of smear points around the edges the script gives. It used to try for around 24-28. Now tries for around 10-20.
-sp
Monday, July 18, 2016
July Update
I've been working on getting the script to simplify the mask, meaning you can use a ton of anchor points cutting out the mask without having to move all those points in the next step. The mask you work with when expanding will be a simplified version. Simplifying bezier mask paths isn't exactly easy - it is it's own fancy script 300 lines long.
So what's taking so long if that parts done? The current J&G script relies a ton of comparing two masks... now there's a third. So practically every section of code has to be adjusted and now take into account the 3 masks. Certain sections (SmearPoints, cough cough) are not cooperating and taking forever.
I hope to have it done by the end of the week so I can start on other things.
Update (7/22): Major progress has been made on the script. I'm going to be testing this one pretty heavily to try and find all the errors this time before pushing it out. So far, it's looking good. The simplify mask option is really helpful and caused significant overhaul of the comparison code, so I hope it will work out. There's a couple other goodies I added that will get added to the patch notes.
-sp
Sunday, July 3, 2016
Jiggle & Grow script 2.1
- The expansion mask no longer requires the same number of anchor points as the original mask. Quite a few people were running into "Error at line 244", this solves that error. So rejoice in that!
- How the script selects its smear points is much more accurate now. It rides the bezier curve instead of picking points directly in a line to the next anchor point. Because of the improved accuracy, the script no longer needs to ask you for the number of smear points.
Thankfully I found out bezier curves are actually easy to calculate, so I reworked the Smear Point process to run off of the bezier curve points instead of selecting them in a line. Using this in conjunction with a different way of calculating what is a 'stuck' point gets rid of the need to have the same number of anchor points. Whew! I will say, though, when the number of anchor points do match up, you'll get a better calculation. If they don't match, the script has to guess at certain things, which could lead to some remote cases of error. When in doubt, use the same number of anchor points on the masks.
Things on the to-do list: (in no order of completion)
- Adding the ability to use the script with a video (keyframes from cutout mask). Will need to build in my UberKey script - which still needs testing.
- Generate a 'simplified' expansion mask instead of a duplicate now that the number of anchor points don't need to match up.
- Add highlight/shadow to the bulge that runs across TopClothingLayers.
- Add dimples to the heftiness effect.
Sunday, June 19, 2016
The BeachWater is Magic
Fountain of youth? No, beach of boobs.
Extras | [gif version] [small] • Source: Kendra Roll - Tropical Beach via W4B
I haven't done a video in some time and I wanted to try out my new script that adds an UberKey option to masks... it worked, kinda. It has a flaw somewhere that took forever to fix on the video and I still haven't found the problem in the script. Thankfully this was originally 1080p@60fps, so when I shrank it down it hid most of the errors the script created.
Wednesday, June 15, 2016
Lesson Learned Part 4 - A New Body
If you're new to it, this chapter might be a bit confusing, but you could probably read the summary and be fine. This chapter picks up as Katy is just getting home from absorbing the breasts from the lady at the pool. Eager to look, and feel, her new body, Katy rushes upstairs to her room and gets right to work.
I'm sorry it's been so long since I've added a chapter, I wanted to try and get certain things in this one down really well to set up the story for later. There's likely only going to be 2 more chapters until the end of Volume 2. Then that will be all she wrote.
Sunday, May 29, 2016
Jiggle & Grow Script 2.0 Released
The script is available for download and has guides/tutorials on the same page. The beginner guide is for people who are just starting out with After Effects and will show you how to use the script to create larger breasts and add some jiggle to them. If this is the first time you're trying out the script, please watch the beginner video all the way through. If you've used the J&G script before, there are a couple changes:
- Most notable is the ability for the script to run multiple masks on the same layer and running them all at the same time.
- Top Clothing Layer option - for control over clothing, etc. (Must always be the top mask)
- Smush option - allows for creation of a line that the breast will hit and won't cross. This can be used for creating cleavage, along arms, or a table I guess.
Have fun!
-sp
Sunday, May 22, 2016
Side Tracked
Good news on J&G 2.0 though, I made some serious progress this weekend and all that's left is to fix the now broken "Dual Center Mode". What took so long was changing how everything handled the masks - in order for 'smush' to work all the layers need to be in a single composition. This meant all the masks needed to be put on the same layer at the beginning, very unlike all the previous versions. This creates tons of problems because the script was written to handle 2 masks during a run... whereas now it needs to handle up to 6, without knowing how many were there to begin with.
That being said, some new features found their way in:
- Smushing: Allows for a line to be created for each breast that will effectively 'smush' the breast on that line. Can be used together so breasts no longer overlap each other when they crossover, they'll smush. Can also be used to have breasts fill on something, such as a table or arm. (Limited to one line per breast)
- Final Product View: I don't know what to call this, but now when you are adjusting your masks to see how big you want them, you get to see all the masks at once instead of one at a time. Very helpful. And yes, the Smushing line is live as well, so you can see how it will affect your final result.
- Top Layer Clothing: You can deem the top mask to be considered a clothing layer. This will allow people to create better animations with clothed breasts. All adjustments are made at the same time so people can see what things look like.
- Improved Smear Points Picking: Just a general improvement to the code that controls the edge of the jiggles. Also now takes into account Top Layer Clothing options.
- Better warning system: Every once and a while someone does something the script doesn't like or I didn't code to take into account. I've added more warnings and instructions on how to fix the problems so they can't occur in the first place. That doesn't mean it's perfect, but hopefully this will prevent some errors.
Once I finish the script up I'll be revamping the whole J&G pages with better tutorials and examples of what the script's options do.
As a kind of sad note: The smush option is crazy CPU intensive... I live in half res during testing.
Estimated Script Finish: May 25th/26th. (Completed on the 24th)
Estimated Release with revamped pages: May 30th
Saturday, April 30, 2016
Updates
I just wanted to post some things about what I've got planned and that I have been doing things to further the cause.
- I've got the major plot points for the next chapter or two down for Lesson Learned. What's funny is the next two parts are actually where my original ideas started, I just had to work backwards to get to this point. Why so long to write then? I ran into a problem getting the details down with the mother and her place in the story.
- I had to write a new script - well, had is a strong word for this. A couple posts ago I complained about having to use Mocha for AE because it has the Uber key feature. It basically lets you adjust all anchor points on a mask all at once without having to adjust each individual keyframe. This is a huge pain because Mocha isn't designed to track breasts in a video, but if I track it in AE I don't get Uber Key to create the path needed to reshape the breasts larger. Then last weekend it hit me... just write a script for it! So, I've done just that. It works pretty well and I'm really impressed I got it to work. I'll be releasing it after I test it thoroughly. This should mean I can do video morphs a lot more often.
- The next thing for the Jiggle and Grow script is to add a "Smashing" option. In the last post (Jeep) I found a clever way to simulate smushing breasts that are on different layers. Adding the concept to the script will be straightforward... the only problem is it's now adding a lot more options onto the Effects panel. It will require 3 more options (Place|Rotation|On/Off). This should let people add more jiggle without worrying about layers crossing over each other where they shouldn't, soon they'll mash together. Down side is it won't add shadows for you and will change the way the script needs to handle multiple masks. (Edit:Oh dear god this was a terrible idea, it's taking forever) Basically after this it'll be at version 2.0
-sp
I made this using the script only, no other fancy things or added effects - took about half an hour. Thanks for reading:
Extras | [gif version]
Saturday, April 16, 2016
Jeep
Oiled up, breasts fill out of the flannel to their max.
Extras | [gif version] [2]
Done without the script because the script can't handle pushing breasts together without overlapping (easily anyway). I eventually found a way to control it using displacement maps and it might make it into the script eventually as it's pretty crafty and looks nice. It probably won't make it in until the script graduates to a plugin though.
Sorry about the slow down of new content, things got real busy there for a bit.