Saturday, April 27, 2019

Walkthrough Video

A small number of people have asked me how to edit video, so here we go! Again, I'm sorry it's more of a walkthrough than a tutorial or guide, but it beats having nothing.

The walkthrough is available on mega.nz: WALKTHROUGH VIDEO
Duration: 16 minutes
Size: 225MB
Or you can find all the walkthroughs here.

Description: I go over rotoscoping and the process I use for it. Then I go over using liquify on video and how to use the offset property on the liquify effect to help out. Then I got back and show how to use the Reshape Effect instead. Then I use the Jiggle Portion of the Jiggle and Grow script to add jiggles. I do this twice, using both modes: Force/Spring and Speed/Amount.

Below are the results.


• Source: Nicole Kopchak (BoutineLA) [reddit]

This is the expression I used on the null layer to get the average point of the mask:

path = thisComp.layer("Chest2").mask("Cutout").maskPath;
numAnchorPoints = 15;
sum = [0,0];
for(x = 0; x < numAnchorPoints; x++){sum = sum+path.points()[x];}
sum / numAnchorPoints;
You will need to replace Chest2 with the layer's name that has the mask and also Cutout with the mask's name (probably Mask 1).
Lastly, change the numAnchorPoints to the number of anchor points your mask has, mine had 15.
Note:That expression will only work on newer version of AE, I believe somewhere around CC 2017/2018 because they added the ability for expressions to be able to look at mask paths. So if you've followed the above and it still fails, you'll need to use a tracker point. If you have to use a tracker, you'll want to pickwhip the tracker's position instead.

Friday, April 26, 2019

Walkthrough 1

Despite it's name, Walkthrough 1 isn't the easiest, it was just the first. The "Walkthrough Liquify" is the easiest. I realized this one was a bit harder than I wanted after I completed it, so I went back and made the Liquify walkthrough.

The walkthrough is available on mega.nz: WALKTHROUGH 1
Duration: 25 minutes
Size: 225MB
Or you can find all the walkthroughs here.

Description: The first thing I do here is color correct the image in Photoshop. Also, I add additional layers to the psd file so the breasts have more breathing room in the animation. In After Effects I use Reshape to control the size. I briefly show how to do this without the Jiggle and Grow script, but then also show how to use the script.
In addition, I then go over how to add shadows, which is where most of the time is spent. At the very end, I show exporting to an mp4 file and creating a gif.

Below are the results.


I'm sorry it's not really a tutorial, but it's better than nothing. It was the first one I did so I think I improved a tiny bit with the other two.

Wednesday, April 24, 2019

Walkthrough Using Liquify

Been away for awhile, things change and take time to get used to. But over the passed couple weeks I've been making walkthroughs for the anyone to use. They're not the greatest in the world, but it's something.

The walkthrough is available on mega.nz: WALKTHROUGH LIQUIFY
Duration: 12 minutes
Size: 120MB
Or you can find all the walkthroughs here.

Description: This is the easiest way to make breast expansion morphs in After Effects. I make 3 different levels, just Liquify, Liquify with more effects, and then one that uses multiple layers/masks and Liquify effects. This is just default After Effects, so no script or anything complicated. This will even likely work with the "freely" available version of After Effects from CS2 - except the mask feathering points, but that's not too bad.

Below are the results.




I apologize for the text-to-speech, but it's not too bad. There will be 2 more walkthroughs released shortly.

Go forth and please make things.

Tuesday, January 15, 2019

To About Here

It's not that subtle, but their size kind of sneaks up on you.


Extras | [tiny gif version] • Source: ComerZZ [that's a pornhub username]

Editing out a large portion of the frame wasn't super fun, but it works.

Monday, October 8, 2018

Jiggle & Grow Script 4.1 Update

First: Thank you for all the comments on the last post "Street"!

The Jiggle & Grow script has been updated to version 4.1! There are two major changes:

  • New Type of Motion: Spring. Now before applying a jiggle there are two options: Standard - which is based on Bounce Amount and Bounce Speed. Spring - which is based on a spring, so forces/mass/etc.
  • New Presets! See the video below.

I will make an attempt to adjust the main page with some of the options, but the changes are pretty straightforward. That being said, there is one limitation: Once you've applied one type of motion, you cannot change it. Don't mix and match either.

Sunday, September 23, 2018

Street

You've activated my trap card! Your best traits are now mine. That's really all I could think of when deciding what I wanted to do.


Extras | • Source: SaraLlamas7

The amount of masks on this thing is absurd, many are being created via expressions too. The 3D camera tracking is pretty awesome, that's how I did the spell shaped rings and tracking on the target girl. Originally I wanted to have all 3 girls walking in the back to be targets, but after masking out the first, I decided 1 would be enough. I really wish this was a bit longer and you could have seen a before and after of the girl walking away, but it's fine this way.

Saturday, September 8, 2018

Tessa - Spring Loaded

I really just wanted to play with the spring expressions to make thing jiggle, but after awhile it sort of became a thing to finish it.


Extras | [tiny gif version] • Source: Tessa Fowler

I really wish imgur/gfycat would trust my encode instead of re-encoding it. I give it a 3mb mp4 and they say... naw, we got this: and creates a 3.5mb mp4 resized and a drop in quality. Complaining about a free service is pretty pointless though.

I don't normally have multiple projects lined up, but this time I found something I wanted to do before I finished this one. The next thing will be https://gfycat.com/metallicbadjapanesebeetle - It'll be the first attribute theft video, so that's going to be a bit tricky.

Wednesday, August 15, 2018

AkemiExpansions

Most of you probably know of Akemi Expansions (or on DeviantArt) or at least seen something made by them. They're one of the few people currently making real life breast expansion content. If that wasn't cool enough, the rigs they're using are pretty amazing! I'm not trying to fangirl or anything, but I've liked everything I've seen from them. I liked two clips in particular, so I added my own effects:



• Source: Hasna and Candii from AkemiExpansions

I posted these to reddit in the comment sections to when /u/thatsambell posted the originals, the first one yesterday and the magic wand one quite a while ago.

Besides posting them here, I wanted to specifically talk about how I did the first one so quickly (compared to what I normally do anyway) since it only took about 3 hours.

Wednesday, August 1, 2018

Jiggle & Grow 4.0.3

The Jiggle & Grow Script has been updated to now include the Spring null that I used for the last post, Witchcraft.
It's located in the tools tab, then just click the Add Spring Null button.

The general use of it is work nicely with the CC Smear effect:

  • Put the From property on the CC Smear effect wherever you want.
  • On the To property, add the expression of adding the From property to the Position of the Spring null.

Basically you give it force and direction and it "pokes" the spring. The spring itself has a couple options: Mass, Dampening, SpringForce. Then there's also 2 options for gravity.

Saturday, July 28, 2018

Witchcraft

By the power of words and paper, gaining a larger bust can be granted!


Extras | [ <2mb version] • Source: Milana B: Book of Secrets

I'm sorry this one took so long, I actually decided to write a spring based expression to handle the impact of the little spell particles. What makes it different than the J&G script is this one can handle a "force", as in I set how much I'm going to poke the breast and from what direction and it handles it - and even takes into account how it's already moving. It's very cool, I'm pretty happy with it.