Tuesday, May 12, 2020

Mask Displacement T1

First Test of the Mask Displacement script. Turned out pretty well and I'm much happier with the overall effect.


Extras | [480p version] • Source: Tessa F

This image is slightly turned to the left, which is why I discovered the script couldn't handle a gravity direction other than 90 degree increments. Went on an adventure trying to fix the spring code... tried a lot of different ways. Ended up turning the frame of reference, computing all the stuff, then turning the frame of reference back. Didn't hurt the runtime too much either.
Note: I did add shadows to this, and no, the script doesn't do shadows for you. Sorry, not there yet.

Tuesday, May 5, 2020

Mask Displacement (beta)

I've put the new Mask Displacement script page up with downloads available for anyone adventurous who wants to try the new beta script.

It's in beta right now, so there's no tutorials yet. I will be making some things soon-ish to help explain how the process works.

The new script is basically Jiggle and Grow 5, but because of how it works it's not just a simple version change. So while that does mean J&G will no longer be worked on, I think the new Mask Displacement is really nice too. It works by using moving the individual points on a rotobezier mask around for you. So rather than a bunch of smear effects, this one uses reshape to move every anchor point. The expressions are pretty cool.

Most people probably don't care about the script, but because I need to test the script I will be making a few things to make sure the script works and I need to create some tutorials, so the non-after effects users will still get something out of this!