Extras | [gif version] [2] [small gif] • Source: Unknown
I always wanted to do something like this... didn't turn out the way I wanted, but I got fed up with the particles not doing what I wanted. Haven't practiced enough with particular yet I suppose. What made it so frustrating is that the particle emitter only recalculates on a frame, meaning if you are running at 30fps it only recalculates 30 times a second. But! When you have a fast moving emitter, like above, 30 times isn't enough so it comes out in bursts instead of smoothly. To fix this I was working in 120fps... which slowed everything down and ate up my ram and disk cache really fast.
Fantastic work! Love all of the subtle changes. Amazing how they all add up into an incredible transformation.
ReplyDeleteI really like the effect too. Keep up the great work!